Societal structure is based on our individual need to feel special. We want to feel included because of our uniqueness, not excluded. In our historical struggles for power and dominance over others, we are merely looking for an emotional assurance that we matter, that our existence has meaning and that we can exert control over our otherwise chaotic and harsh environment, societal or natural.
Feeling Included, In Yourself
Mar 30, 2013
Social Design and the Search For Self
Nov 16, 2012
In everything I design, I always find and start at the root of the problem. I imagine everything as leaves on a theoretical tree of infinite branches, each splitting into two extremes and, collectively, forming a massive fractal of spectrums. To really design effectively, one must find the root node so as to see exactly every possible path that may exist thereafter. Often, we try to solve problems quickly and shallowly, tending to stop traversing down the tree too soon, as it were. And this has resulted in the overly complex and superfluous existence we have now, a world in which any desire for simplicity is constantly challenged.
Whatever kind of design you do – product design, interaction design, industrial design, graphic design, architectural design, social design – to be effective, the first place to start is the root of it all: design.
Why Tell Stories?
Aug 14, 2012
We have, for generations, used the power of storytelling to teach one another about ourselves and the world around us. By far the best conversation mechanism we have, a good story can explain how many things can come together to create something bigger and more meaningful.
Whether we describe a biological process, a math theory or even a personal experience, we love to tell and be told stories. We long for the meaning, the point – and often that point reveals something about ourselves that we can trust. Whether or not we know how the story ends, if we can understand the guiding principle, the underlying emotional value, we believe in the story.
Clarity of Expression
Oct 12, 2011
All stories have a central theme or focus, and what makes a story good is how all its details work together to illustrate that point. In order to effectively communicate some fundamental idea, the story must be clear. And when it comes to expressing ourselves and our identities, our stories can’t be clear until we understand ourselves. Although social technology has drastically furthered our freedom of expression, it has yet to help us with clarity.
Social Design Strategy
May 3, 2011
Great products and services depend on their users having great experiences. But it’s not about what users do or how they do it, but rather why. Why they do what they do, why they keep coming back and why they tell their friends. Social Design explains the why behind these great experiences.
I’ll tell you a quick story. I had never heard of the Strand Book Store in NYC until earlier this year when I was walking around with a friend and she pointed it out to me. She apparently goes all the time and told me I’d like it. And I did. I even bought a new book from an author I like.
With technology today, we can get answers to anything factual right away. I could have looked up on my phone for bookstores in New York just as I could have looked up how to get to the store and if they carry books by this author. But the value of social is when I don’t even know I’m looking for anything at all.
No One Loves You
Mar 10, 2011
Love is a funny thing. Our culture exploits it, glorifies it and we spend our lives looking for it anywhere we can. But “love” doesn’t actually exist out there and searching may only distract you from the truth of the matter, which is that it’s in you.
No one loves you. No one can. For what you deem as “real” is simply your own perception of the stimuli in the world around you. That perception of the senses leads to body changes that make you feel a certain way. But emotion is really nothing more than purely a reaction to and an awareness of your environment. This unfortunately means that everything you experience is fundamentally subjective and personal to you, no matter how objective it may seem on the outside.
Brand Devolution
Oct 7, 2010
Good design requires a solid understanding of a core concept or value. No more obvious is this than in branding. If a company’s brand is its core concept, its soul, then its logos and marketing are its voice. And that voice is responsible for communicating the brand.
I’ve written before about how difficult it is to communicate who you are to people. Everyone is different, everyone hears things differently and everyone expects different things. Thus, it’s not surprising that we have difficulty communicating with everyone. The same is true of brands, except they need to communicate with everyone. So, as a company, if your voice isn’t providing the right messaging – or worse, if your brand isn’t fitting in – then you’d think it’s time for a change.
When companies change their logos, you have to figure that something prompted the redesign, something wrong within the soul of the business. But changing logos is more of a marketing thing; it’s a lot harder to change the core value.
Designing Objectively
Sep 28, 2010
It’s a common misconception that art and design are one and the same. But although design can be artful, the process behind it is quite different.
Artists engage in the manipulation of a particular medium to produce an aesthetic and personal response. Art is valued for its originality and ability to express an idea. Some people get it, some don’t, and that’s okay. Design, on the other hand, must solve a specific problem relative to a particular user or task, and is evaluated simply by how effective it is at solving that problem. If it doesn’t work, then it failed—period.
One for All and All in One
Jul 6, 2010
There’s a growing rift between the tech guys and the consumers when it comes to social technology. Tech guys see it one way – open, connected, simple – and the rest of the world sees it another – scary, uncertain, complex. People heavily engrossed in the tech communities have adapted to the change a lot more than the majority of the world. We’re used to having several different social services, check-in products, hundreds or thousands of friends, a constant stream of information flowing to our screens every minute. We strive to build products that make all of this feel simple. But the fact is, it’s not simple. And for the mainstream, it won’t be for a long while.
It’s sort of an accident that I’m in the technology industry. When I was in grade-school, I never did anything technologically related: I didn’t program, I didn’t design websites, I didn’t read articles… I did teach myself the basics of a few Adobe programs, but mainly I used computers like the majority of people my age: I chatted with friends, I wrote documents and I played games. But now I find myself in the center of an industry that frustrates me and feel unlike many of my design colleagues. I’m not interested in the latest tech gadget or a new website or the visual subtleties in the iPhone. I don’t read the blogs online, I don’t make pixel-perfect mocks and I honestly don’t want to have to “check in” on a dozen versions of the same service. I just care about people and want to make things they like to use, especially if it makes them happier and feel more connected. Read more of this story →
Adrift in a Sea of Friends
May 13, 2010
I signed up on Facebook almost six years ago and I have now finally reached 1000 friends to whom I’m connected. Well, to be fair, I’ve had 1000 people come in and out of my life: some as friends, some as acquaintances and some as peripheral connections. Either way, this value is solely an indicator of the number of people with whom I’ve felt compelled to connect at one point or another. It is not, however, any indicator of how many friends I have.
We’re very big on numbers in social technology. From connections on Linkedin to followers on Twitter to friends on Facebook, we’ve been made very aware of quantity. And though it doesn’t really mean much, many of us – myself included – have developed a rather unnatural need to accumulate more and more for the sake of growth. Read more of this story →
Storytelling and Focus
Apr 28, 2010
It’s been said that “design is in the details,” and though I understand that mindset, I’ve always seen design as the big picture.
Design for me is not about how something looks or feels. Although that’s important, it’s purely a manifestation or implementation of some broader concept and core emotional value. Personally, I’ve always concerned myself less with the way, say, a button looks and more on why that button is necessary to begin with. The key to design, I’ve found, is focus. In every good story in *any* medium, every detail works together to maintain focus on one thing – story. The difficulty here is twofold: one, being able to create and understand that story and see all the pieces needed to tell it, and two, ensuring that all those detailed pieces are done perfectly so as not to detract from the story. Most people, when they think about design, think about this latter part – techniques to manifest the concept. And because this second part is difficult as it is, it’s even more difficult when the bigger picture story isn’t clear. Read more of this story →
Here, But Not Really Present
Apr 8, 2010
We use a lot of technology daily to keep in touch with friends and family. But while this can be useful, we seem to be at a point where we’re happier spending more time with our superficial online relationships than developing our off-line, real relationships. I think we’re missing out.
If you’ve ever had what has been dubbed as “Mexican Coke,” you’ll probably notice that it tastes a lot better. Why? No, it’s not simply because it’s in a glass bottle vs. a can. It’s because it’s American Coke, minus the corn syrup with real cane sugar instead.
High fructose corn syrup is among the many artificial ingredients that make up much of the food that we consume daily. It’s everywhere, along with trans fat, refined grains and other materials that are so prevalent because they can be easily mass-produced and cost very little.
From food to synthetic fabrics to building materials like particleboard and more, we’ve continually attempted to perfect methods to create artificiality in many mediums for wider distribution and ease of use. And while many of these have had actual positive effects, there seems to be a point at which they stop helping us and start hurting us. Read more of this story →
Acting as an Audience
Mar 31, 2010
Society has imposed an artificial idea of what makes us happy. People who do things for surface value – for what they deem as acceptance, to “seem cool” – share the same motivation as everyone else: to feel heard, loved. But the real love we want is different than what we’ve been lead to believe we want. And because it’s so hard to get that real love, we’ve found it easier to go along with society and stop being real and honest with ourselves and each other.
As children, how we learn about love and how we get it shapes our relationship with it for the rest of our lives. Really, until you go to school, your family is the only group of people able to love you and teach you about it. Then when you go to school – hopefully already in a healthy relationship with love – you learn about a different kind of love called friendship. Developing a healthy relationship with this kind of love does wonders for your personal growth and your ability to adapt as you get older. Read more of this story →
Love By Design
Mar 4, 2010
The term “designer” is pretty broad. I only consider myself one because I’ve found an interest in expressing my theories through tangible mediums. At heart, though, I’m really just a storyteller and my real passion is not for products but for people.
In what I like to call my “spectrum of subjectivity,” I believe people fall on a line between being very objective-minded and being very subjective-minded. Those on the objective side tend to be more left-brained, mathematical and logical in their thinking and those on the other end are more right-brained, creative and emotional. I think most of us fall somewhere between the two extremes, making the majority of us able to communicate in more ways than one. But in the cases where people fall at one of the extremes, I suggest that their ability to communicate decreases in breadth and increases in depth. If you look at the greatest musicians, writers and artists over the centuries, you see a pattern whereby their brilliance and depth of human understanding is evidenced in their work, yet their interpersonal face-to-face relationships suffer. The same is true for the greatest scientists and mathematicians. The latter made strides in understanding how we work; the former in how we feel. If you move along the line to further extremes, I think there’s a threshold whereby you lose the ability to communicate entirely, in any medium, and you just live inside your head, consumed by your own thoughts. Fortunately or unfortunately, we have pills for that now. Read more of this story →
Meeting Expectations
Feb 23, 2010
Every now and then when something in my life goes according to the plan in my head, I get almost a kid-like giddiness and can’t help but laugh.
We as humans do well with predictability. Subconsciously I think it almost reassures us that we’re learning, growing and have developed good heuristics about the world and how it works. When something unexpected happens, depending on the magnitude and context, it can be quite confusing. We want to plan ahead. If it’s raining, you take an umbrella. If you pay your bills on time, you keep your electricity. If you’re gonna be late, you call someone (well, some of you).
Similarly, growing up I didn’t expect people would behave badly or turn me down for a date or make fun of something about me of which I wasn’t aware. But they did and to me, it seemed so out of place that I adjusted my psyche to come to expect such things to happen to me.
Developing stories is the only way for me to make sense of the world and feel comfortable within it. If I can predict what should happen, then anything bad that does occur suddenly doesn’t feel so bad. Rather, it’s as though it’s all part of some bigger plan and will make sense later. Read more of this story →
Being “Yourself”
Feb 5, 2010
When you’re a little kid, you have everything to look forward to. You’re optimistic and excited. Bad things haven’t happened yet. You’re not judged. You’re just surrounded by people who love you. Then you go to school. And it goes downhill from there. Or at least it did for me.
When I was young, I loved engaging in the arts, whether it was singing or dancing or drawing or acting or playing music or dressing up. I did it all. And it was fun. But when I entered school, it was made very clear to me by every other child that I was different. And, as such, I became a subject of ridicule. I was terribly confused. I thought my sensitivity, care and attention to detail would make me naturally accepted by my peers, but instead I seemed very out of place. Read more of this story →
The Importance of Identity
Feb 1, 2010
Design, for me, is a personal affair. That’s not at all to say, however, that the design decisions I make are based on subjective opinion. Rather, my thoughts and personal experience have naturally lead me to the design mindset and it’s pretty much everything I am today.
As a child, I took great interest in putting things together, building structures and figuring out how things worked. I was very akin to seeing shapes in everything and describing complex objects as made up of smaller, more recognizable components. But more importantly, I also tended to see or be sensitive to faces in objects and would instantly feel connections that made me very sympathetic and concerned for their well-being. As a result, I often saw plush toys or porcelain figures I had to have and ended up collecting hundreds of them over the years. I grew really attached to characters in stories and movies. I cried when I met Cinderella at Disney World because, I said, “they ruined your dress!” I saved flies and ants that I found in our house. I held little funerals for mice that my cats brought in. I couldn’t throw away so much as a piece of paper with a drawing of an animal on it without feeling guilty. I wouldn’t eat chocolate animals because I saw them as real animals and felt bad. I would even hold onto little pink erasers if they resembled an animal. The only way my parents ever got me to finish items of food was by telling me that if I didn’t eat the last bit, it would be lonely. Read more of this story →
Eric Fisher
@fishofthebayThese are the thoughts of Eric Fisher, social design strategist, product architect, author of Facebook's Social Design Guidelines and potentially the most open/honest person you've ever met.
I've spent the last few years trying to understand how to utilize social technology to strengthen communities and enhance our clarity of expression. In my mind, the most valuable goal we can endeavor as a species is that which brings us together. I'm now spending my time building Voxle, strengthening social design in niche communities.
Having recently been the social design evangelist at Facebook, previously evangelizing iPhone/mobile design at Apple and structured data for search at Google.
This site chronicles my thoughts on design as it pertains to life and human existence, for I think it's in the psychology behind design that we can gain the greatest understanding of ourselves, each other and how we cope with our chaotic world.
Recent Projects
Voxle
Conversation Channels for Communities
OneUpMe
A Community for Wordplay Enthusiasts
LMT Bridge
A Community for Dental Lab TechniciansSee more →
Stories
- Feeling Included, In Yourself
- Social Design and the Search For Self
- Why Tell Stories?
- Clarity of Expression
- Social Design Strategy
- No One Loves You
- Brand Devolution
- Designing Objectively
- One for All and All in One
- Adrift in a Sea of Friends
- Storytelling and Focus
- Here, But Not Really Present
- Acting as an Audience
- Love By Design
- Meeting Expectations
- Being “Yourself”
- The Importance of Identity
Elsewhere Online
- Twitter:@fishofthebay
- Linkedin:fishofthebay
- Facebook:ericfisher
- UX Magazine:eric-fisher
There is no ultimate perfection; just moments of it. And to live is to learn how to see them.
